Campaign 1: Vox Machina

Episodes • 2015

Matthew Mercer
Travis Willingham
Laura Bailey
Taliesin Jaffe
Ashley Johnson
Liam O'Brien
Sam Riegel
Marisha Ray
Arrival at Kraghammer

1. Arrival at Kraghammer

184 min

Vox Machina arrives at the cavernous underground city of Kraghammer intent on rescuing a missing halfling paladin. They sample the culture of the city and find themselves coming face-to-face with the horrors coming from beneath the city...

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Into the Greyspine Mines

2. Into the Greyspine Mines

180 min

Vox Machina makes a deal with Nostoc Greyspine to put an end to the darkness now rising up from the bowels of the earth. The party gears up and makes their way into Kraghammer's mine, beginning a miles-long trek down into the veins of Khaloor.

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Strange Bedfellows

3. Strange Bedfellows

156 min

After saving Grog, the party comes across a duergar war camp controlled by a mind flayer. After a failed initial attack, Vex'ahlia and Keyleth find a powerful and unlikely ally.

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Attack on the Duergar Warcamp

4. Attack on the Duergar Warcamp

283 min

Vox Machina forms a tentative alliance with an illithid outcast, named Clarota, deep inside the caverns under Kraghammer. The heroes devise a plan and fly themselves down to the center of the enemy's war camp to chance a risky assassination attempt on a creature that could easily break their wills with a glance.

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The Trick About Falling

5. The Trick About Falling

190 min

Having successfully slain a dangerous illithid and its dwarven general, Vox Machina finds themselves surrounded by a small army of duergar. Barely escaping with their lives, they press forward, quickly realizing their path is growing more dangerous with every step into the darkness.

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Breaching the Emberhold

6. Breaching the Emberhold

177 min

Vox Machina and Clarota continue to wind their way ever downward, eventually reaching the duergar fortress of Emberhold. With a little dash of gnomic derring-do, the group sneaks in through a secret entrance to begin searching for the captive Lady Kima of Vord.​

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The Throne Room

7. The Throne Room

239 min

With an uneasy agreement struck between Lady Kima of Vord and Clarota, Vox Machina quietly begins a search of Emberhold. Lady Kima means to strike a blow against their unseen enemy by cutting off the head of K'Varn's military forces, but the ensuing battle may come at a price...

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Glass and Bone

8. Glass and Bone

181 min

Vox Machina, broken and battered, struggles to survive after a catastrophic battle with the duergar king and queen. Relying on Vex'ahlia's knowledge of the Underdark and her skill at tracking prey, the weary adventurers press on into the depths only to come across a perilous sea of bone and glass...

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Yug'Voril Uncovered

9. Yug'Voril Uncovered

186 min

Vox Machina battles the duergar queen, Ulara, before she can make a thrall of Grog. Keyleth and Lady Kima settle their differences, Vax'ildan encourages the druid that she is not alone, and the party makes their way to the illithid colony of Yug'Voril.

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K'Varn Revealed

10. K'Varn Revealed

279 min

After encountering a menagerie of trouble, Vox Machina looks into a cavern alcove and discovers the veil between planes that K'Varn stepped through to gain entrance to Yug'Voril. Making their way forward, Keyleth performs a Scrying ritual on the being himself, and discovers his true identity...

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The Temple Showdown

11. The Temple Showdown

333 min

Vox Machina and their allies commence their assault on K'Varn's temple. Who will survive this grueling battle?​

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Dungeons & Dragons Campaign Tips

12. Dungeons & Dragons Campaign Tips

217 min

No description available.

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Escape from the Underdark

13. Escape from the Underdark

209 min

With K'Varn killed and the dread god Orcus's machinations put to an end, the party struggles with what to do next. Before a decision can be reached, several illithid glide into the chamber of the elder brain, and victory quickly yields to impending doom as Vox Machina struggles to escape the city alive...

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Shopping and Shipping

14. Shopping and Shipping

201 min

After allowing themselves a single night's rest back in the city of Emon, the members of Vox Machina set out for their meeting with Sovereign Uriel Tal'Dorei II and the Tal'Dorei Council. Once the Council learns of the Horn of Orcus, a course of action is eventually decided upon, and the party then heads out into the city to gear up for the mission at hand.

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Skyward

15. Skyward

249 min

With the arrival of the envoys of Bahamut and the holy container in which to transport the evil Horn of Orcus, Vox Machina prepares to travel to the distant and ancient city of Vasselheim.

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Enter Vasselheim

16. Enter Vasselheim

178 min

As Vox Machina completes the journey across the Ozmit Sea, Lady Kima of Vord arrives and prepares the group for the culture shock awaiting them in Othanzia's capital city of Vasselheim.

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Hubris

17. Hubris

246 min

Parting ways with one of their members, Vox Machina is now adrift in a strange and unfamiliar city. After Grog dukes it out in a fighting pit, Vox Machina rushes to help against an attacking beast outside the city, which ends up setting a chain of events in motion.

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Trial of the Take (1)

18. Trial of the Take (1)

182 min

With Vox Machina now split, Scanlan, Percy, Vex'ahlia, and Grog find themselves teaming up with an unlikely duo assigned by Huntmaster Vanessa Cyndrial of the Slayer's Take guild. The task at hand: ridding the wilds around Vasselheim of a troublesome white dragon past the frost-harried north of the Vesper Timberland...

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Trial of the Take (2)

19. Trial of the Take (2)

268 min

Scanlan, Percy, Vex'ahlia, and Grog continue their quest with Lyra and Zahra to hunt Rimefang, an adult white dragon who was pursued by previous bands of veteran adventurers from the Slayer's Take who never returned! Is this a suicide mission or a true test of will?

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Trial of the Take (3)

20. Trial of the Take (3)

195 min

Like their companions before them, Keyleth, Vax'ildan, and Tiberius begin their contract for the Slayer's Take along with a driven and mysterious young cleric named Kashaw and a hardened dwarf by the name of Thorbir. The group's mission—to track down and kill an elusive rakshasa that has been preying on wealthy travelers within the city—leads to the Velvet Cabaret, an exotic establishment in the Duskmeadow District...

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Trial of the Take (4)

21. Trial of the Take (4)

284 min

Keyleth, Vax'ildan, and Tiberius, joined by Kashaw and Thorbir from the Slayer's Take, make their way down into the tunnels beneath the Velvet Cabaret, pursuing their mercurial prey. The path is far from easy, but after surmounting a handful of harrowing obstacles, Thorbir leads the hunting party into the hidden lair of the elusive rakshasa...

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Aramente to Pyrah

22. Aramente to Pyrah

280 min

With their trials behind them, the members of Vox Machina reunite within the walls of the Slayer's Take. Newly marked and happily reunited, the group decides to set out for Pyrah to find the Fire Ashari, escorting Keyleth on the next leg of her Aramenté.

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The Rematch

23. The Rematch

232 min

As Vox Machina prepares for the return to Emon, Grog demands a rematch against Kern to regain his honor. After some final errands, the party returns home to Greyskull Keep and a fan outside their home, but there's no time to rest with bad news on the horizon...

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The Feast

24. The Feast

236 min

With the Briarwoods coming to Emon, Percy reveals the full tale of how they slaughtered his family and seized control of Whitestone. Vox Machina has just one week to prepare for a diplomatic feast between the Tal'Dorei Council and the sinister and mysterious Lord and Lady Briarwood...

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Crimson Diplomacy

25. Crimson Diplomacy

227 min

Vax'ildan finds himself alone in the clutches of the villainous Briarwoods! While the party rushes in to save him, they are joined by a mysterious tiefling named Lillith Daturai, a powerful wizard on the run from bounty hunters. Can Vox Machina save both Vax and Lillith from their grim fates?

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Consequences and Cows

26. Consequences and Cows

281 min

Reeling from the aftermath of their battle against the Briarwoods, Vox Machina is called before Sovereign Uriel Tal'Dorei II to answer for their recent destructive behavior. Seeking to bolster their reputation, the group agrees to hunt a mysterious giant bird terrorizing the countryside, with some rather interesting results...

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The Path to Whitestone

27. The Path to Whitestone

215 min

Ghostly attackers infiltrate Greyskull Keep as Vox Machina prepares to journey northeast to Whitestone and confront the Briarwoods. Meanwhile, Keyleth begins to suspect that a mysterious power holds sway over Percy.

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The Sun Tree

28. The Sun Tree

188 min

Vox Machina sneaks into the town of Whitestone with the intent of inspiring revolution, but they could not be less prepared for the horrors that await them inside...

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Whispers

29. Whispers

244 min

Vox Machina begins a campaign to sow the seeds of rebellion amongst the people of Whitestone. The cruel Sir Kerrion Stonefell is the first target on their list, but will the attack against him unleash a darker power?

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Stoke the Flames

30. Stoke the Flames

196 min

The seeds of rebellion begin to take root in Whitestone! But as the members of Vox Machina make their move to bring the population to revolt, they learn that another de Rolo may still be alive...

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Gunpowder Plot

31. Gunpowder Plot

195 min

Scanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will Whitestone pay too high a price? The revolution has begun, and nothing can stop it now!

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Against the Tide of Bone

32. Against the Tide of Bone

217 min

Exhausted and facing an undead army, Vox Machina prepares to storm Whitestone Castle! Thankfully, they're about to get some help from divine intervention...

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Reunions

33. Reunions

265 min

Vox Machina enters Whitestone Castle, led by a new, unlikely ally in hopes of rescuing Cassandra de Rolo. Battles commence, debts are settled, and secrets are revealed as the group descends into the haunted catacombs.

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Race to the Ziggurat

34. Race to the Ziggurat

282 min

Descending deeper beneath the city of Whitestone, the weary members of Vox Machina are on a collision course with the Briarwoods and their insidious plot. What secrets lie far below and what dangers still await our heroes?

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Denouement

35. Denouement

195 min

In the wake of the fateful battle in the Ziggurat, Vox Machina comes face-to-face with the inner demons within Percy both literal and personal. As the Whitestone Rebellion comes to a head, can the party save Percy from the darkness within him? Or is he beyond saving?

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Winter's Crest in Whitestone

36. Winter's Crest in Whitestone

168 min

The Winter's Crest Festival comes to Whitestone for the first time in five years! Seeing this as a chance to relax after the revolution, Vox Machina partakes in the festivities and exchanges gifts with each other as they enjoy a well-deserved moment of peace.

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A Musician's Nostalgia

37. A Musician's Nostalgia

263 min

Vox Machina returns to Emon to prove their innocence. Now on the hunt for the treacherous Riskel Daxio, they must once again face the Clasp, along with some shady characters from Scanlan's past.

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Echoes of the Past

38. Echoes of the Past

262 min

Vox Machina takes some well-earned downtime! Scanlan continues his dance with the mysterious gnome girl, Kaylie, and the group agrees to venture back to a mysterious cavern they had abandoned years before...

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Omens

39. Omens

236 min

Vox Machina returns to General Krieg's home, learning about J'mon Sa Ord, ruler of Ank'Harel on the desert continent of Marquet. The group discovers a mysterious skull, and Vax'ildan questions the priorities of the group. Meanwhile, the city of Emon experiences a substantial political shift.

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Desperate Measures

40. Desperate Measures

182 min

Vox Machina must deal with the Chroma Conclave's attack on Emon and the possible slaughter of much of the city's leadership and notable citizenry.

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In Ruins

41. In Ruins

273 min

Vox Machina searches the ruins of Emon for survivors of the Chroma Conclave's attack. With the help of a new friend, they find an old one on death's door.

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Dangerous Dealings

42. Dangerous Dealings

219 min

Vox Machina, having rescued Gilmore and the surviving members of the Tal'Dorei royal family, must decide how to handle the Chroma Conclave's attacks across Exandria—and whether to make a devil's bargain with the Clasp.

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Return to Vasselheim

43. Return to Vasselheim

225 min

Now in the relative safety of Vasselheim, Vox Machina begins planning their first move against the Chroma Conclave. Fortunately, some old friends turn up to offer their aid.

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The Sunken Tomb

44. The Sunken Tomb

296 min

In hopes of defeating the Chroma Conclave, Vox Machina sets out to recover the Vestiges of the Divergence—ancient armor, weapons, and other items of immense power. They learn the location of one Vestige, the Deathwalker's Ward, interred with an ancient Champion of the Raven Queen... at the bottom of a lake.

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Those Who Walk Away

45. Those Who Walk Away

183 min

An exhausted Vox Machina spends some time hashing out their pent-up frustrations and examining their spoils of victory. They then journey to Pyrah, home of the Fire Ashari, hoping to find survivors of Thordak's escape from the Elemental Plane of Fire.

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Cindergrove Revisited

46. Cindergrove Revisited

203 min

Special guest star Chris Hardwick plays Gern Blanston, a blue dragonborn wizard. With fire elementals emerging from the Elemental Plane of Fire, Vox Machina joins forces with the druids of Pyrah and Zephrah — and a strange scavenger — to seal the rift between planes.

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The Family Business

47. The Family Business

181 min

Vox Machina returns to where much of the group's history began: Westruun. But all is not well! Not only has the Chroma Conclave decimated the area, but another strangely familiar threat has taken hold of the city, as well...

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Into the Frostweald

48. Into the Frostweald

204 min

Vox Machina continues the quest to collect the Vestiges of the Divergence in order to defeat the Chroma Conclave. Along the way, they are rejoined by Pike Trickfoot and discover some other old friends in dire straits.

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A Name is Earned

49. A Name is Earned

292 min

Vox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious androsphinx mate of Osysa — and hopefully learn more about the Vestiges of Divergence.

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Best Laid Plans...

50. Best Laid Plans...

356 min

Vox Machina confronts the darkness of Craven Edge and plans to retake Westruun. Scanlan infiltrates the city to set up a distraction and stumbles upon some old friends.

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Test of Pride

51. Test of Pride

174 min

Scanlan tries to plan a safe escape for his daughter Kaylie, while Grog makes his way to the center of Westruun for the final confrontation with his uncle Kevdak.

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The Kill Box

52. The Kill Box

199 min

Unable to defeat Kevdak in single combat, Grog calls upon Vox Machina in a desperate fight for their lives, the fate of Westruun, and control of the Herd of Storms.

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At Dawn, We Plan!

53. At Dawn, We Plan!

218 min

Vox Machina must decide: leave Westruun to fight another day, or prepare to face the deadly black dragon Umbrasyl?

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In the Belly of the Beast

54. In the Belly of the Beast

267 min

With battle plans in place, Grog frees some Westruun citizens while Vox Machina busily prepares to engage Umbrasyl with the cunning of their tactics and the strength of the Herd of Storms. The hour arrives, Umbrasyl descends, and the battle begins...

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Umbrasyl

55. Umbrasyl

270 min

In the midst of battle against Vox Machina and the Herd of Storms, the ancient black dragon Umbrasyl retreats to Gatshadow Mountain after sustaining heavy damage. With Scanlan Shorthalt and Vax'ildan trapped inside the dragon and Grog Strongjaw hanging from a chain attached to an axe embedded in Umbrasyl's scaled flesh, the party must somehow survive and choose whether to follow the dragon into its lair or wait for another opportunity to slay it later.

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Hope

56. Hope

233 min

As the citizens of Westruun learn of Umbrasyl's demise, they must decide whether to flee possible retaliation from the Chroma Conclave or reclaim their city. With the burden of so many lives and so much destruction, the members of Vox Machina struggle with their own responsibilities and destinies. Perhaps a humble paladin can restore the hope of frightened citizens and powerful heroes alike...

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Duskmeadow

57. Duskmeadow

226 min

With Umbrasyl defeated, the Herd of Storms beginning a new chapter as part of the Rivermaw Tribe, and the city of Westruun restored to its people, Vox Machina journeys to Vasselheim as Vax'ildan confronts the heavy price of a bargain for his sister's life. After a short stay in Vasselheim, the party travels to Whitestone to meet old friends... and an old enemy?

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A Cycle of Vengeance

58. A Cycle of Vengeance

223 min

Beset by an old foe disguised as a beloved ally, Vax'ildan fights for his life while the other members of Vox Machina fend off some assassin hirelings standing between them and their friend.

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The Feywild

59. The Feywild

189 min

In search of one of the Vestiges of Divergence, Vox Machina enters the Feywild—a magical but dangerous twilight reflection of the Material Plane. After finding a nymph from their past and a mischievous satyr, the party finds its way to a familiar place: the home of Vax'ildan and Vex'ahlia's father, the elven city of Syngorn.

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Heredity and Hats

60. Heredity and Hats

163 min

Forced by circumstance to enter the elven city of Syngorn in the Feywild, Vox Machina reluctantly seeks audience with Vax'ildan and Vex'ahlia's estranged father, Syldor Vessar, and his new family. After a tense reunion, the party acquires diplomatic papers to pursue their agenda in the city—and complete some unscrupulous tasks for their satyr guide, Garmelie.

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Denizens of the Moonbrush

61. Denizens of the Moonbrush

241 min

The satyr guide, Garmelie, leads Vox Machina toward the cancerous tree that houses Fenthras, Wrath of the Fey Warden, one of the Vestiges of Divergence. The journey through the Feywild presents several challenges, but the biggest and scariest threats aren't always the most dangerous in this strange realm...

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Uninviting Waters

62. Uninviting Waters

180 min

Still travelling through the Feywild, Vox Machina and Garmelie finally arrive at the Gilded Run, a series of rivers that separate them from the Shademurk Bog. Nature itself bars passage, and even if they contend with the magical rivers, who knows what lurks below?

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The Echo Tree

63. The Echo Tree

240 min

The members of Vox Machina prepare for their final approach to the cancerous tree, including a discussion between Keyleth and, seemingly, the bog itself. The tree opens to them, and Vex'ahlia is offered a disturbing choice...

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The Frigid Doom

64. The Frigid Doom

239 min

Back in Whitestone to debate their next move, Vox Machina discovers their return from the Feywild may not have been as clean-cut as it seemed. Their attention turns to Draconia where the destruction wrought by the Conclave again leaves the party to search for allies amongst the scattered survivors while coming face to face with the cost to defeat them.

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The Streets of Ank'Harel

65. The Streets of Ank'Harel

260 min

Vox Machina travels to Marquet in search of Cabal's Ruin, the next Vestige on their list. They explore the city of Ank'Harel, get involved in some questionable activities, and eventually find themselves standing before the mysterious ruler of the city...

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A Traveler's Gamble

66. A Traveler's Gamble

257 min

After proving their strength to J'mon Sa Ord, Vox Machina heads to a casino to have some fun and make some deals. The next day, they go in search of Mistress Asharru—the owner of Cabal's Ruin—and discover a shocking scene, as well as evidence that an old foe is on the move.

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The Chase to Glintshore

67. The Chase to Glintshore

223 min

Anna Ripley has stolen one of the Vestiges of the Divergence and is on her way to an island of glass in search of another. With the help of Captain Damon and his skyship, Vox Machina races across the sea to stop her once and for all.

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Cloak and Dagger

68. Cloak and Dagger

274 min

Hot on the heels of Dr. Anna Ripley, Vox Machina finds themselves on the beach of the isle of glass. The party prepares as their confrontation with Ripley draws near. Old demons and new discoveries will surface on the Isle of Glintshore.

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Passed Through Fire

69. Passed Through Fire

178 min

Vox Machina is left shaken in the aftermath of their battle with Anna Ripley. They hurry back to Whitestone to save one of their own and end up being offered an alliance from the most unlikely source...

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Trust

70. Trust

240 min

After a tense discussion, Vox Machina finds themselves with an unlikely—and untrustworthy—ally. A risky plan is formed and the group heads to the ruins of Draconia to prepare for their battle with Vorugal the white dragon...

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Vorugal

71. Vorugal

292 min

Vox Machina enacts their riskiest plan yet: summon a goristro from the Abyss to fight Vorugal and hope for the two giant creatures to kill each other. If they succeed, another member of the Chroma Conclave will fall and another Vestige will be retrieved. But if any step in their plan fails, it could have dire consequences, especially with another dragon waiting in the wings...

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The Elephant in the Room

72. The Elephant in the Room

187 min

Fresh off of slaying Yenk and Vorugal the Frigid Doom, the weary members of Vox Machina take time to catch their breaths and set about gathering what spoils they could find from both the corpse of the wyrm and his treasure trove before resting and returning to Whitestone for their next course of action...

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The Coming Storm

73. The Coming Storm

205 min

With three of the five members of the Chroma Conclave dead, Vox Machina has a meeting with their friends in Whitestone to begin planning for the upcoming battle with Thordak. Percy decides it's time for one of their allies to stop keeping secrets from the rest.

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Path of Brass

74. Path of Brass

240 min

Vox Machina heads to Fort Daxio to begin preparation for the upcoming fight with Thordak. With time running out until the climactic battle, the party decides to travel to the Elemental Plane of Fire in search of the final Vestige, but find themselves in over their heads...

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Where the Cards Fall

75. Where the Cards Fall

238 min

Guided by their bizarre new acquaintance, Vox Machina meets with the fire giant who is in possession of the Plate of the Dawnmartyr. Although their goal is literally in sight, retrieving the final Vestige might be one of their most perilous challenges yet.

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Brawl in the Arches

76. Brawl in the Arches

232 min

Vox Machina finds themselves face to face with Ghurrix the pit fiend, leading to an all-out battle in the middle of the City of Brass.

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Clash at Daxio

77. Clash at Daxio

265 min

Vox Machina returns from the Elemental Plane of Fire, only to discover Fort Daxio under siege. With no word from Allura, they rush into battle to save as many of their allies as they can.

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The Siege of Emon

78. The Siege of Emon

256 min

Having gathered their allies, Vox Machina heads for the center of Emon to begin the final battle against Thordak the Cinder King.

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Thordak

79. Thordak

267 min

Having infiltrated the center of Emon, Vox Machina and their allies engage Thordak in a battle to the death.

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Raishan

80. Raishan

204 min

Vox Machina battles Raishan within Thordak's lair.

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What Lies Beneath the Surface

81. What Lies Beneath the Surface

241 min

After reuniting with an old friend, Vox Machina loots Thordak's treasure hoard before returning to Whitestone to decide what to do about Raishan.

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Deadly Echoes

82. Deadly Echoes

289 min

Vox Machina and their allies travel to the island that Raishan fled to, but to reach her they must find their way past numerous obstacles and undead threats.

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The Deceiver's Stand

83. The Deceiver's Stand

258 min

Raishan and Vox Machina have their final confrontation.

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Loose Ends

84. Loose Ends

214 min

In a rare moment of peace, Vox Machina checks on Emon, fulfills a promise, and meets up with an old acquaintance.

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A Bard's Lament

85. A Bard's Lament

207 min

Grog has a one-on-one rematch with Earthbreaker Groon. Vox Machina says farewell to a dear friend, but they meet someone new the very next day.

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Daring Days

86. Daring Days

231 min

Vox Machina takes some time to bond with their new companion before setting sail for their next adventure.

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Onward to Vesrah

87. Onward to Vesrah

214 min

Vox Machina sets sail across the Ozmit Sea to the home of the Water Ashari, dealing with scurvy trouble along the way, where upon arrival Keyleth will endeavor to complete her Aramenté... and discover a horrible truth.

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Tangled Depths

88. Tangled Depths

331 min

Vox Machina journeys into the Elemental Plane of Water for the final trial of Keyleth's Aramenté.

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Curious Tides

89. Curious Tides

216 min

Having procured the lodestones, Vox Machina returns to Vesrah with Vax'ildan's life on the line as they hurry to save their fallen companion. Bargains and promises are made, cards are drawn, and new power is unlocked as Keyleth's Aramenté trials come to an end.

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Voice of the Tempest

90. Voice of the Tempest

249 min

Vox Machina searches for a means to seal away Opash's book and travels to Zephrah where Keyleth goes to embrace her destiny...

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Vox Machina Go to Hell

91. Vox Machina Go to Hell

252 min

Vox Machina descend into the Nine Hells and enter the City of Dis to find and destroy Hotis once and for all.

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Deals in the Dark

92. Deals in the Dark

219 min

After Keyleth scares off her would-be attackers, Vox Machina continues their trek through the City of Dis, and Percy makes a deal with the devil Ipkesh to assassinate Utugash. Their mission takes them to the pit fiend's abode, where they also encounter and rescue a new ally in Tova. Will they fulfill the deal, or will Percy's soul be forfeit?

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Bats Out of Hell

93. Bats Out of Hell

269 min

Vox Machina commences their assassination of Utugash with the aid of Tova and get brought to the prison of Mentiri. But will their deal be honored? And will Vox Machina finish off Hotis and escape the Nine Hells? Or will they be lost forever?

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Jugs and Rods

94. Jugs and Rods

264 min

Vox Machina, having barely survived their escape from the Nine Hells, returns to Whitestone for some much-needed rest and respite as Vex'ahlia partakes in the Grey Hunt to truly earn her noble title and place in the city.

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One Year Later

95. One Year Later

246 min

After a year spent enjoying some downtime and accomplishing some personal goals, Vox Machina reunites for a beach vacation and an unexpected family reunion for a certain someone...

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Family Matters

96. Family Matters

289 min

Vox Machina mobilizes to assist the Trickfoots in purging Pike of the blood curse. However, some things are not as they seem...

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Taryon, My Wayward Son

97. Taryon, My Wayward Son

253 min

Having dealt with the Trickfoot clan, Keyleth goes off the deep end and Taryon finds himself on a collision course with a dark secret within his own family. What will he and Vox Machina discover at Deastok?

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The Mines of the Many

98. The Mines of the Many

271 min

Vox Machina inquires with The Myriad in order to alleviate the Darringtons of their debt. But is the light at the end of the tunnel a sign of hope... or imminent death?

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Masquerade

99. Masquerade

241 min

As Vox Machina returns to Deastok to clear the Darrington family of their debt, Taryon has a talk with his family about the future. The party then returns to Whitestone where two strange individuals make themselves known, one of them possibly being more than he seems.

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Unfinished Business

100. Unfinished Business

347 min

Vox Machina, along with Lionel Gayheart and Scanlan Shorthalt, travel into the mountain range of Marquet to investigate the existence of another Ziggurat. As Scanlan tries to make amends for his actions, what lies beneath will lead to a shocking reveal that will set the stage for something greater...

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Thar Amphala

101. Thar Amphala

211 min

Vox Machina journey through the Ziggurat into the Shadowfell, hot on the trail of Delilah Briarwood.

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Race to the Tower

102. Race to the Tower

272 min

All hell breaks loose as Vox Machina race to stop the return of Vecna!

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The Fate-Touched

103. The Fate-Touched

213 min

Vox Machina regroup after their devastating defeat at the hands of Vecna, all while Vax’s soul is tested by the Matron of Ravens.

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Elysium

104. Elysium

188 min

We journey to Elysium, where Vox Machina must prove their worth in the eyes of the gods.

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The Fear of Isolation

105. The Fear of Isolation

248 min

Vox Machina travel to the pools of Wittebak, where they meet a lonely stranger residing in a strange old house.

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The Endless Atheneum

106. The Endless Atheneum

230 min

Vox Machina race against time to earn the blessing of the Goddess of Knowledge while Vecna continues to gain power.

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Scaldseat

107. Scaldseat

237 min

Vox Machina descend into the heart of an undersea volcano to find the forge of the gods.

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The Core Anvil

108. The Core Anvil

272 min

Upon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels that will aid in their fight against Vecna.

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The Ominous March

109. The Ominous March

224 min

Live from Gencon: Vox Machina returns to Vasselheim to prepare for the coming of Vecna

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The Climb Within

110. The Climb Within

225 min

Vox Machina find treasures, horrors, and mysteries as they make their way through the body of an undead primordial.

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Shadows of Thomara

111. Shadows of Thomara

271 min

Vox Machina make their way through the cursed caverns of the undead dwarven city of Thomara, hoping their presence won't be discovered.

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Dark Dealings

112. Dark Dealings

250 min

Vox Machina search for a powerful artifact that could help swing the tide in their favor. Nothing could possibly go wrong…

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The Final Ascent

113. The Final Ascent

302 min

Vox Machina, having made their final preparations, make their way to the top of the tower of Entropis. With special guest Joe Manganiello!

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Vecna, the Ascended

114. Vecna, the Ascended

345 min

Vox Machina's climactic battle with Vecna begins.

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The Chapter Closes

115. The Chapter Closes

274 min

On the final episode of our campaign, victory is celebrated, and all debts are paid.

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