Season 2

Episodes • 1985

Peter Cullen
Frank Welker
Jack Angel
Corey Burton
Don Messick
John Stephenson
Christopher Collins
Dan Gilvezan
Hal Rayle
Casey Kasem
Autobot Spike

1. Autobot Spike

22 min

Spike is severely hurt during a battle. His mind is placed into Sparkplug's recent creation, Autobot X, until his body can be saved by an operation. But the Autobot X body was unstable to begin with and Spike soon ends up betraying his friends.

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The Immobilizer

2. The Immobilizer

22 min

Wheeljack's new invention, the Immobilizer, is capable of rendering any Transformer hit immobile for a short time. Once the Decepticons get their hands on it, however, they modify it and begin leaving many Autobots immobile.

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Dinobot Island (1)

3. Dinobot Island (1)

22 min

Proving to be a danger even to their own allies, the Dinobots are sent away to train on a recently discovered island in the hopes that they will learn how to effectively work together. The island, however, is far from ordinary as it is populated by dinosaurs. Meanwhile, the Decepticons make advances toward the island so they can acquire it's natural resources.

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Dinobot Island (2)

4. Dinobot Island (2)

22 min

The Decepticons' tampering on the island creates openings to other times, allowing all sorts of things from various times to arrive in the present. The Autobots race to reverse this before it's too late and to stop the Decepticon plot. But in the end, their best hope may be the Dinobots.

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Traitor

5. Traitor

22 min

Failing to cause a divide between the Decepticons and Insecticons, Mirage's mind suddenly becomes enslaved and he is used by them in a plot against the Autobots.

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Enter the Nightbird

6. Enter the Nightbird

22 min

The Decepticons send the recently stolen Nightbird on a mission to steal an informative chip from the Autobots.

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Changing Gears

7. Changing Gears

22 min

The Decepticons plans to take energy from the center of the sun using a circuit from one of their enemies, Gears. The Autobots must defeat the Decepticons and rescue their compatriot.

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A Prime Problem

8. A Prime Problem

22 min

The latest Decepticon plot to destroy the Autobots involves the creation of a Optimus Prime duplicate. They hope this duplicate will be able to convince the other Autobots he is the genuine article and will lead them into a chasm that will destroy them.

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Atlantis, Arise!

9. Atlantis, Arise!

22 min

The legendary Atlantis is proven to be real and it's residents aren't exactly peaceful.

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Attack of the Autobots

10. Attack of the Autobots

22 min

Jazz, Bumblebee and Sparkplug are up against insurmountable odds when Megatron manages to turn the recharging Autobots evil.

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Microbots

11. Microbots

22 min

The Decepticon ship that shot down the Ark has been found and Megatron manages to find a component containing great power. With this power a danger to everyone, Perceptor, Bumblebee and Brawn shrink down and journey through Megatron's body to get it away from the Decepticon leader.

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The Master Builders

12. The Master Builders

22 min

The Constructicons trick Grapple and Hoist with claims of having left Megatron. They construct a tower Grapple thought up to absorb solar energy, which Optimus Prime did not want to be built for fear of The Decepticons getting their hands on it. Not surprisingly, The Constructicons betray them.

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The Insecticon Syndrome

13. The Insecticon Syndrome

22 min

The Insecticons become extremely powerful after they consume an energy source. They enslave every Decepticon except for Megatron. The Decepticon leader and the Autobots will have to team up to return the Insecticons to normal.

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Day of the Machines

14. Day of the Machines

22 min

Megatron seizes control of the Torq III computer, enabling him to control the flow of oil.

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Megatron's Master Plan (1)

15. Megatron's Master Plan (1)

22 min

Megatron and a politician team up to slander the image of the Autobots.

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Megatron's Master Plan (2)

16. Megatron's Master Plan (2)

22 min

While Megatron and Shawn Berger enjoy Decepticon Day in Central City, Spike tries to find video evidence that proves the Autobots are innocent!

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Auto Berserk

17. Auto Berserk

22 min

Red Alert is damaged during a battle, making him rather paranoid. This causes him to join forces with Starscream, who wants to get a hold of the Negavator.

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City of Steel

18. City of Steel

22 min

The Decepticons plan to take New York and turn it into their new home base, disassembling Optimus Prime in the process. The rest of the Autobots must save Optimus and New York City without their leader.

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Desertion of the Dinobots (1)

19. Desertion of the Dinobots (1)

22 min

Both Autobots and Decepticons are facing tough times as they are in need of the element called Cybertonium. The Decepticons quickly get as much as they need, but the only way for the Autobots to get it is to rely on The Dinobots, who have been unaffected by all this. However, the Dinobots have been getting annoyed with The Autobots lately and leave them.

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Desertion of the Dinobots (2)

20. Desertion of the Dinobots (2)

22 min

Both Autobots and Decepticons are facing tough times as they are in need of the element called Cybertonium. The Decepticons quickly get as much as they need, but the only way for the Autobots to get it is to rely on the Dinobots, who have been unaffected by all this. However, the Dinobots have been getting annoyed with the Autobots lately and leave them.

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Blaster Blues

21. Blaster Blues

22 min

From the moon, Megatron manages to interfere with the radio transmissions on Earth. Blaster and Cosmos go to put an end to his plot as the other Autobots work to help those affected by the loss of radio transmissions.

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A Decepticon Raider in King Arthur's Court

22. A Decepticon Raider in King Arthur's Court

22 min

Spike, Hoist and Warpath find their battle with a group of Decepticons interrupted when they all get sent back in time to the middle ages.

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The God Gambit

23. The God Gambit

22 min

Astrotrain tricks a race living on one of Saturn's moons, Titan, into thinking he is a god and gets them to do his bidding, which includes getting a hold of a newly discovered power.

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The Core

24. The Core

22 min

Megatron plans to drill his way to Earth's core in hopes of getting large amounts of energy. The Autobots try to stop him and initiate their new plan to take control over Devastator. When both sides battle for controlling Devastator, though, it causes disaster.

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Make Tracks

25. Make Tracks

22 min

After someone steals him, Tracks is briefly unable to transform or talk. This isn't so bad, however, as it leads to the discovery that Decepticons are planning to turn stolen cars into weapons.

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The Autobot Run

26. The Autobot Run

22 min

Most of the Autobots lose their ability transform to robot mode after the Decepticons use a device on them. A handful of Autobots still capable of transforming are their only hope.

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The Golden Lagoon

27. The Golden Lagoon

22 min

A lagoon within a forest is discovered and found to contain a substance called electrum, which can make anyone invincible. The bad news is that the Decepticons manage to use it on themselves first.

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Quest for Survival

28. Quest for Survival

22 min

On the way to Earth with a type of insecticide to use against the Insecticons, Spike, Bumblebee and Cosmos encounter Morphobots. They get away just fine, but they inadvertently take Morphobots along for the ride.

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The Secret of Omega Supreme

29. The Secret of Omega Supreme

22 min

Omega Supreme reveals his past to Optimus Prime, which involves a city's destruction, Megatron and Constructicons.

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Child's Play

30. Child's Play

22 min

The space bridge accidentally sends several Autobots and Decepticons to a strange world in which they are no bigger than toys.

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The Gambler

31. The Gambler

22 min

With the others rendered powerless, Smokescreen has to enter the gambling world to get the Energon needed to revive them.

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The Search for Alpha Trion

32. The Search for Alpha Trion

22 min

Elita-1, leader of a group of female Autobots causing trouble for the Decepticons, is captured and used as bait to lure Optimus Prime into a deadly trap. However, Elita-1's strange time manipulation technique saves him, but leaves her close to death. Her only chance for survival lies in Alpha Trion.

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Auto-Bop

33. Auto-Bop

22 min

Innocent people fall under Megatron's control through music being played at a club.

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Prime Target

34. Prime Target

22 min

A hunter sets his sights on Optimus Prime and uses several captured Autobots to force him into a confrontation.

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The Girl Who Loved Powerglide

35. The Girl Who Loved Powerglide

22 min

The Decepticons are trying to learn the secret surrounding a man's invention and go after his teenage daughter. Powerglide intervenes to rescue her, but this causes her to fall in love with him.

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Triple TakeOver

36. Triple TakeOver

22 min

Astrotrain and Blitzwing leave The Decepticons to do things their way, which includes capturing Megatron and Starscream and seizing control of a stadium.

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Sea Change

37. Sea Change

22 min

Seaspray falls in love, but the object of his affection is part of a rebel movement on another world.

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Hoist Goes Hollywood

38. Hoist Goes Hollywood

22 min

Hoist gets a big break into show business after rescuing stuntmen. Sunstreaker, Powerglide, Warpath and Tracks are along for the ride as well. On the road to a movie career, however, they learn Dirge has stolen a device from Wheeljack's lab.

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The Key to Vector Sigma (1)

39. The Key to Vector Sigma (1)

22 min

The Decepticons acquire the Key that will give them access to Vector Sigma. After using Vector Sigma, they find the Key is also capable of making organics turn into machines. Megatron prepares to use it against Earth and The Autobots will need new allies in this battle, but their creation will come at a high price.

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The Key to Vector Sigma (2)

40. The Key to Vector Sigma (2)

22 min

The Decepticons acquire the Key that will give them access to Vector Sigma. After using Vector Sigma, they find the Key is also capable of making organics turn into machines. Megatron prepares to use it against Earth and The Autobots will need new allies in this battle, but their creation will come at a high price.

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Aerial Assault

41. Aerial Assault

22 min

The Decepticons work with a smuggler to take over a Mideast palace and begin acquiring plane parts for the construction of a air fortress. The Aerialbots head to the scene, but Slingshot and Sky Dive get into trouble. But a young man known as Hassan comes to their aid to help save the day.

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Masquerade

42. Masquerade

22 min

The Autobots capture the Stunticons during one of their thefts. With the Stunticons now imprisoned, Wheeljack presents a way to disguise Autobots as them. Going undercover, Optimus Prime, Jazz, Mirage, Sideswipe and Windcharger infiltrate the Decepticons and learn the Stunticons were trying to steal a part for a laser. However, the plan hits a snag after the real Stunticons escape.

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Trans-Europe Express

43. Trans-Europe Express

22 min

Some Autobots take part in a charity race in Europe, but it's all a Decepticon ploy to obtain metal from Augie Canay's car in order to house the Pearl of Bahoudin. With their teammates damaged by the Stunticons, it will be up to Bumblebee, Bluestreak and Tracks to stop the Decepticon plot.

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War Dawn

44. War Dawn

21 min

Some Aerialbots start to have doubts about their cause, some have started to admire Megatron, and are thinking of switching sides. They get pulled into a time warp, and end up on Cybertron, before the current war began. They'll discover more about Megatron, and the origin of one of their own.

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Cosmic Rust

45. Cosmic Rust

22 min

Megatron causes his fellow Decepticons to be infected with the deadly Cosmic Rust. Perceptor is captured to find a cure and he does, learning that element X will do the job. The Decepticons are cured, but then they use Perceptor to spread the Cosmic Rust to the Autobots and element X is in short supply.

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Kremzeek!

46. Kremzeek!

22 min

A creature made out of energy, Kremzeek, gets made and causes trouble for the Autobots, Decepticons and Japan.

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Starscream's Brigade

47. Starscream's Brigade

22 min

Failing to topple Megatron, an exiled Starscream plans his revenge. He uses World War II era machines and five personality components to create the Combaticons, which prove very powerful in their Bruticus form.

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The Revenge of Bruticus

48. The Revenge of Bruticus

22 min

Seeking revenge against Autobot and Decepticon alike, the Combaticons hijack the Space Bridge and use it to alter Earth's orbit, putting it on a collision course with the Sun. With the only means to get off-world damaged in battle, Optimus Prime and Megatron must race against time to stop the Combaticons before the Earth is destroyed.

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B.O.T.

49. B.O.T.

22 min

During a battle, the Protectobots finish off the Combaticons, with the exception of Swindle. Megatron orders Swindle to reconstruct his destroyed comrades or else a bomb in his head will go off, destroying him. As Swindle works to complete this task in time, three students get a hold of Brawl's personality component and use it for their science project, B.O.T., with disastrous results.

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